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![]() Treasures of Montezuma Blitz's two biggest problems relate to time. Though you can use the D-pad to make your moves, it's much simpler to swap jewels with a swipe of the touchscreen. Max it out and you activate a Score Frenzy, which nets you bonus points. ![]() There's also a vial of sand on the left-hand side of the screen that gradually drains unless you add to it by scoring regularly. You can build substantial scores in other ways, such as by destroying multiple jewels at once to gain a combo, or connecting lines of four or more jewels at once. You can also earn power-ups by increasing your XP and by extension your 'rank'. Some jewels also contain crystals, which add to your points total and serve as currency for power-ups. More jewels then fall from the top of the screen, filling up the empty spaces on the board. On first appearance Treasures of Montezuma Blitz is your typical Bejeweled clone: line-up a minimum of three jewels of the same colour horizontally or vertically to remove them from play and score. ![]() So it's a pity that the game is a run-of-the-mill match-three puzzler, beset by a few technical shortcomings and premium content that feels miserly. Tags APFS Apple AppleScript Apple silicon backup Big Sur Blake bug Catalina Consolation Console Corinth diagnosis Disk Utility Doré El Capitan extended attributes Finder firmware Gatekeeper Gérôme HFS+ High Sierra history of painting iCloud Impressionism iOS landscape LockRattler log logs M1 Mac Mac history macOS macOS 10.12 macOS 10.13 macOS 10.14 macOS 10.As the first foray into freemium gaming on the Vita, Treasures of Montezuma Blitz represents a big step forward for handheld consoles, which so far have failed to embrace in-app purchases. ![]()
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